Scale Racer
Scale Racer is a game where by you steer a car through lanes of a highway by playing scales. The highway has cars you must avoid, and also you are being chased by the police. If you wait to change lanes till the last moment, you can make the police cars crash into civilians. This scores you extra points on top of whatever it takes to finish the course.
I would say that this game most resembles and sounds like an old racing game that all my cousins and I played tons of: Rad Racer. There are elements of the newer Need for Speed: Hot Persuit, and also a bit of Sega's Outrun. The colors used on screen and the car chosen to represent you makes me feel that they mainly used Rad Racer. The music also more reminds me of the Nintendo's sound effects than any arcade game.
Scale Racer is probably my pick for the best average between learning and fun. Scale Warriors wants to get your used to switching between scale parts, but you're memorizing enemy patterns more than scales, while Scale Racer more easily teaches you the scale shape. This is, of course, just my opinion. I have barely touched Scale Warriors, but I have played the hell out of some Scale Racer.
Additions, criticisms? Aside from being able to edit your own parameters, which is lacking in most Guitarcade games, I think the main changes to be made would be cosmetic. I think it would be really cool that if your choice of headstock, inlay, and amp skins would affect how your car looks and sounds. Just a cool thought.
Day 31
I'm over the 1/2 way point? I'm having such a fun time doing this blog that I'm not sure I'll stop updating at 60. I'm getting encouraging feedback from friends, and thinking of stuff to post above the memoirs gives me a sort of satisfaction that I've missed since highschool(I'm a nerd). I have some ideas on what I'm going to do. We'll see how it goes.
Instead of messing around with the in game Tone Shaper section, I ended up playing with my actual amp for much of the day. I found that it actually has a pretty good hi-gain setting that allowed me to nail "The Beautiful People". Yesterday was the loudest I have had the amp up while doing palm mutes, and I have to say that I see why high gain amps are popular for metal. It is not just the howl that they give, it makes palm muted notes sound amazing.
There are a few tones I'm having a problem getting set up though. The lighter overdrive settings pretty much do not exist in this amp. I am getting addicted to the tiny bit of dirt when doing blues inside Rocksmith, which is funny because I have always disliked the "Tube Screamer" pedal clones, and now I think I want one. Tube Screamers are named more aggressively than they really are, its actually a low gain, low dirty overdrive sound.
The amp I do have is really good at getting the ACDC tone, which is my favorite guitar tone of them all, so its not like I have fallen out of love with my amp. I've had this thing for over a decade now, and its worked flawlessly. At the time I got it, there just was not the low watt tube amp options that there are now. I do have a mid-2000's amp modeling digitech amp station, which is kind of like a less advanced "Tone Shaper" from inside Rocksmith. I will have to look at getting that Tube Screamer tone with it. Nu-metal and Triple Rectifiers were all the rage then, so it abounds with high gain amp sounds, I don't know how much low gain stuff it can do.
Sunday, January 26, 2014
Spotlight Guitarcade: Scale Racer and Day 31
Labels:
ACDC,
amplifier,
Digitech,
Marshall,
modeling,
Playstation,
PS3,
Rocksmith,
Rocksmith 2014,
Scale Racer,
Tube Screamer,
Ubisoft,
video games
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